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The Boston Globe

Television

game on

A strong story or memorable moments?

I finally dove into “BioShock Infinite” last weekend, months after seemingly everyone else had played their way throughout the blockbuster game that was released in March. As I raced through it over a few bleary-eyed, hours-long sessions, I got sucked into not only the gameplay, but also the vivid, terrifying world that Quincy-based Irrational Games had created. “BioShock Infinite” takes place in the early 20th century in Columbia, a giant floating city run by a white-supremacist cult that worships the Founding Fathers like gods.

“BioShock Infinite” is going to take home its fair share of Game of the Year awards in December, and I can see why: It offers up some remarkable moments (it’s hard to forget bruising battles against motorized robotic George Washingtons). The glowing reviews have also honed in on the narrative, which begins as the relatively straightforward story of a private investigator as he searches for a captive woman in Columbia, then takes a series of surprising zigs and zags dealing with everything from labor uprisings to quantum mechanics to fundamental questions about identity and redemption.

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