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game on

In video game’s violent world, every home is a castle

Imagine a world with no communities, no functioning governments, and no police or military protecting you. A world where all you had was your family and your possessions, and everyone else was trying to kill the former and steal the latter.

That’s what’s portrayed in game designer Jason Rohrer’s “The Castle Doctrine,” a multiplayer game currently in alpha (that is, in early playable testing). Rohrer hopes to release it late this fall.

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