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The Boston Globe


38 Studios’ Copernicus could be a losing battle

The ambitious game could conceivably be revived even if the company dies. But time and technology are working against it.

Veteran video game designer Aubrey Hodges says the best work he ever did was for 38 Studios LLC’s Project Copernicus, Curt Schilling’s ambitious effort to develop the next blockbuster game. “It looked stunning. It sounded great. That’s the heartbreak,” said Hodges, a former audio director at 38 Studios.

Now, with the company all but shut down, Hodges hopes his work will somehow survive. “When you have something that amazing, you want people to share in it,” he said.

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