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The Boston Globe

Business

Women remain outsiders in video game industry

Female characters are hypersexualized and workers discomforted in an industry known for its frat boy culture

Marleigh Norton was attending a technical lecture on software architecture in video games last year when the presenter, an established game designer in his late 30s, clicked on a PowerPoint slide innocuously entitled “Dialogue Trees in CRPGs.” She found herself staring at a close-up of a voluptuous female buttocks.

For Norton, cofounder of and game developer at the Cambridge-based Green Door Labs, the slide and snickers that rippled through the predominantly male audience were reminders of the “boys locker room” mentality that permeates much of the video game business.

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