I knew “Rogue Legacy,” a PC game just released by Cellar Door Games, was going to be trouble. The demo alone, which probably comprised less than a quarter of the final game, had roped me in for several multi-hour sessions.
“Rogue Legacy” has a story, but it doesn’t matter. The point is to enter a castle and collect as much treasure as possible by killing as many monsters as possible. Every time you enter the castle, the layout — the traps, the treasure chests, the monsters — is randomized, meaning no two playthroughs are the same. When your character dies, you choose one of his or her offspring, all of whom have randomly determined classes, skills, and characteristics (ranging from colorblindness to dwarfism to irritable bowel syndrome; some are just gags and others actually affect your characters’ abilities), further adding to the replayability.