fb-pixel Skip to main content

A travel guide to imaginary realms

Turner Entertainment

How do you get to Narnia, Neverland, Oz, or Hogwarts? The way to these parallel other worlds that sometimes intersect with ours is not always obvious. All you need to know is the secret. Here is a brief guide to common tropes and modes of transportation. When in doubt, try a dash of fairy dust.

Judy Garland as Dorothy Gale in the 1939 film "The Wizard of Oz." Copyright: (c) 1939 Turner Entertainment Co., An AOL Time Warner Company. All Rights Reserved. NYTCREDIT: Turner Entertainment 26hiddenTurner Entertainment

In “Epic,” it’s a magic flower bud, or “pod,” as well as the spirit of a dying queen, that transports M.K. to the land of the Leafmen. Tornadoes also do the trick, as in “The Wizard of Oz.” Or a whack to the head works, too, like the one the kid in “The Pagemaster” suffers before the fantasy world of the library comes to life.

Walt Disney Pictures

Slither into a tunnel or cavern (“Pan’s Labyrinth”), fall down a hole (“Alice in Wonderland”), or explore the back of your closet (“The Chronicles of Narnia: The Lion, the Witch and the Wardrobe”). By means of this reverse birth-womb experience through the darkness — paging Dr. Freud — you’ll reach that hidden world.

Warner Bros./Photo: Courtesy of Warner Bros.

Magic or hidden doors work well enough (“The Secret Garden”). But if you’re trying to protect the location of, say, Hogwarts School of Witchcraft and Wizardry, you might devise a special train which departs only from Platform 9¾ at King’s Cross station on certain days during the year. Or, your secret world could be accessible through a time tunnel, like the one “Time Bandits” uses.

Jared Grace (FREDDIE HIGHMORE) discovers a forbidden manuscript written by his great-great-uncle Arthur Spiderwick in “The Spiderwick Chronicles.” 14SPIDER 0526sidebarart

“Tome-travel” gets us there and back again. Books equal bedtime stories, sleepy-time, dreamtime, and serve as our literary portal into the imagination. In movies ranging from “The Neverending Story” and “The Spiderwick Chronicles” to “Where the Wild Things Are,” books may contain secret instructions or actually draw the reader into their pages.

Don’t touch that button! Don’t play that game! In “Jumanji,” kids playing a mysterious board game unleash all kinds of trouble; in “The Last Starfighter,” it’s an arcade game that opens a portal to a distant world that needs the help of a young video gamer. In “Last Action Hero,” it’s a magic movie ticket that’s the ticket to paradise.

ETHAN GILSDORF